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Exhibit no. 1,755Acc. 2026.1755
10x PVE | Build & Chill | Deep Sea building
Rust server, EU · in the archive since 13 September 2026
Online EU 49.12.149.39:28000 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct18:03 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 04:25 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202618:03 UTC FW27d ago
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?
These tags from 10x PVE | Build & Chill | Deep Sea building, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include 10x PVE | Build & Chill | Deep Sea building?
These Rust Server History lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, on record, European Rust servers, Modded Rust servers: the record, Rust build servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Server record
Does 10x PVE | Build & Chill | Deep Sea building run smoothly?
42 server fps on average over the last 48 hours, never below 5. As many as 226,958 entities were in the world: buildings, deployables and the rest. Up to 5,305 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does 10x PVE | Build & Chill | Deep Sea building run?
On Linux, 10x PVE | Build & Chill | Deep Sea building runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is 10x PVE | Build & Chill | Deep Sea building online, and how reliable is it?
10x PVE | Build & Chill | Deep Sea building is listed as online now. Going by its reported uptime, it restarted about 19 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is 10x PVE | Build & Chill | Deep Sea building located?
In Europe, 10x PVE | Build & Chill | Deep Sea building lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 49.12.149.39:28000.
Wipe log
What does wipe day look like on 10x PVE | Build & Chill | Deep Sea building?
At their busiest, its recent wipes drew an average of 4 players. At 23 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on 10x PVE | Build & Chill | Deep Sea building?
Once a month 10x PVE | Build & Chill | Deep Sea building wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 10 hours ago. Its tags carry a monthly wipe schedule.
Population
How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?
10x PVE | Build & Chill | Deep Sea building ranks #1,755 on seven-day player hours: top 8% overall and #687 in Europe.
How busy is 10x PVE | Build & Chill | Deep Sea building?
Of its 50 slots, 10x PVE | Build & Chill | Deep Sea building currently has 1 filled. Stored history gives a seven-day average of 3 players and a peak of 10. An average of 5 players at 20:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on 10x PVE | Build & Chill | Deep Sea building?
You can read a 10x gather rate in the name of 10x PVE | Build & Chill | Deep Sea building. You may play in groups of up to 10 players. pve is the game mode, player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does 10x PVE | Build & Chill | Deep Sea building run?
A procedural map of size 5,000 with seed 484310 is what 10x PVE | Build & Chill | Deep Sea building runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join 10x PVE | Build & Chill | Deep Sea building?
Press F1 in Rust to open the console, then enter client.connect 49.12.149.39:28000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.