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Exhibit no. 15,405Acc. 2026.15405

Why So Sus

Rust server, NA · in the archive since 25 September 2026

Offline NA 47.226.85.41:28015 checked 1d ago

vanillamoddedoxide
To visit
Players now 0/ 3
0% full
7-day average0peak –
Rank#15,405top 69% · #1549 in NA
Last wipe1d agoMon 26 Oct, 01:29 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 02:00 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202601:29 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202602:21 UTC19d ago
    Peak
    2
    Crowd
    held half
    Lasted
    18 days
    Players before
    2
  3. Wed 7 Oct 202606:20 UTC20d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Tue 6 Oct 202605:40 UTC21d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Wed 30 Sep 202622:41 UTC27d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    5.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123401:0002:00Wiped Mon 26 Oct, 01:29 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct27 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Why So Sus mean?

You can see the tags Why So Sus publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates make this a fast PvP server; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Why So Sus?

The Rust Server History lists that feature Why So Sus are: Modded Rust servers: the record, Rust aim training servers, Rust battlefield servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does Why So Sus run?

On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Why So Sus online, and how reliable is it?

The record shows Why So Sus offline at this moment, last seen 45 hours ago. 2 of 168 hours, or 1% of the time, over the last 7 full days. The first sighting by Rust Server History was on 25 September 2026.

Where is Why So Sus located?

The NA tag is how Why So Sus lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 47.226.85.41:28015.

Wipe log

What does wipe day look like on Why So Sus?

An average peak of 2 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on Why So Sus?

No next wipe can be predicted: Why So Sus wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 46 hours ago.

Player counts

How does Why So Sus rank against other Rust servers?

Seven days of player hours rank Why So Sus at #15,405, in the top 69% of all ranked servers; within North America it is #1,549.

How busy is Why So Sus?

No current count exists for Why So Sus; it was last seen 45 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on Why So Sus?

No gather rate is stated in the name of Why So Sus. The limit of 8 players per group is the game's default. Under game mode, the entry reads combat training, aim practice and PvP drills, loot supplied. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does Why So Sus run?

A procedural map is what Why So Sus runs; the game generates it.

Joining the server

How do I join Why So Sus?

Enter client.connect 47.226.85.41:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp3
Max players Slot count: 3.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^d
Combat training The loot comes handed to you for aim and PvP practice.
^i
Battlefield Kits and high rates make this a fast PvP server.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.