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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,967Acc. 2026.15967

Rust (dev)

Rust server · in the archive since 19 September 2026

Offline 47.203.218.17:28015 checked 22d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,967top 71%
Last wipe39d agoSat 19 Sep, 20:24 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust (dev) mean?

The game's server browser reads these tags published by Rust (dev): gmvanilla (Game mode): This server runs vanilla survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust (dev)?

These Rust Server History lists include Rust (dev): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Rust (dev) run?

The recorded build for Rust (dev) is Rust network protocol 2633 and build 165217 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust (dev) online, and how reliable is it?

Rust (dev) was last seen 22 days 12 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 19 September 2026.

Where is Rust (dev) located?

You will find no region published by Rust (dev). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 47.203.218.17:28015.

Wipe log

What is the wipe schedule on Rust (dev)?

Its rhythm is not yet clear: too few of Rust (dev)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 39 days 14 hours ago its current world was made.

Player record

How does Rust (dev) rank against other Rust servers?

Over seven days of player hours, Rust (dev) ranks #15,967, inside the top 71% of all ranked servers.

How busy is Rust (dev)?

The last sighting of Rust (dev) in the live count was 22 days 12 hours ago; it is offline now.

Rules, map

What are the rules and settings on Rust (dev)?

No gather rate is stated in the name of Rust (dev). At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched off.

Which map does Rust (dev) run?

Generated by the game, the map on Rust (dev) is procedural.

How to join

How do I join Rust (dev)?

Entering client.connect 47.203.218.17:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.