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Exhibit no. 15,825Acc. 2026.15825
Coastal City | Footprint Prototype
Rust server · in the archive since 7 October 2026
Offline 47.194.150.81:28025 checked 20d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
7 Oct Last seen 8 Oct17:58
a wipe on recordthe monthly force wipeexpectedlast seen, 8 Oct 2026, 22:00 UTCAll times UTC.
The record of each wipe
-
Thu 8 Oct 202617:58 UTC20d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Coastal City | Footprint Prototype mean?
These tags from Coastal City | Footprint Prototype, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp12 (Max players): Slot count: 12; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Coastal City | Footprint Prototype?
These Rust Server History lists include Coastal City | Footprint Prototype: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server record
Which version of Rust does Coastal City | Footprint Prototype run?
The recorded build for Coastal City | Footprint Prototype is Rust network protocol 2634 and build 166652 on Windows. The protocol must match to join, and Steam handles that update.
Is Coastal City | Footprint Prototype online, and how reliable is it?
Coastal City | Footprint Prototype was last seen 20 days 18 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 7 October 2026 is when Rust Server History first saw it.
Where is Coastal City | Footprint Prototype located?
There is no region published by Coastal City | Footprint Prototype. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 47.194.150.81:28025 as the address.
Wipe history
What does wipe day look like on Coastal City | Footprint Prototype?
0 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Coastal City | Footprint Prototype?
The rhythm of Coastal City | Footprint Prototype cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 20 days 21 hours ago its current world was made.
Player record
How does Coastal City | Footprint Prototype rank against other Rust servers?
Over seven days of player hours, Coastal City | Footprint Prototype ranks #15,825, inside the top 72% of all ranked servers.
How busy is Coastal City | Footprint Prototype?
The last sighting of Coastal City | Footprint Prototype in the live count was 20 days 18 hours ago; it is offline now.
Rules, map
What are the rules and settings on Coastal City | Footprint Prototype?
No gather rate is stated in the name of Coastal City | Footprint Prototype. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.
How to join
How do I join Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp12
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.