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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,310Acc. 2026.15310

A Rust Server

Rust server · in the archive since 14 October 2026

Offline 46.6.6.161:28015 checked 8d ago

vanillamoddedcarbon
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,310top 70%
Last wipe8d agoMon 19 Oct, 08:20 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 08:30 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202608:20 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Rust Server mean?

The game's server browser reads these tags published by A Rust Server: gmvanilla (Game mode): The mode here is vanilla survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Rust Server?

The Rust Server History lists that feature A Rust Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does A Rust Server run?

On Linux, A Rust Server runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.

Is A Rust Server online, and how reliable is it?

A Rust Server was last seen 8 days 11 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 14 October 2026.

Where is A Rust Server located?

There is no region published by A Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.6.6.161:28015.

Wipe record

What does wipe day look like on A Rust Server?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on A Rust Server?

The record holds too few of A Rust Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 8 days 11 hours ago its current world was made.

Player counts

How does A Rust Server rank against other Rust servers?

Player hours over the last seven days put A Rust Server at #15,310: a place in the top 70% of all ranked servers.

How busy is A Rust Server?

The last sighting of A Rust Server in the live count was 8 days 11 hours ago; it is offline now.

Rules, map

What are the rules and settings on A Rust Server?

The name of A Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does A Rust Server run?

A procedural map is what A Rust Server runs; the game generates it.

Joining the server

How do I join A Rust Server?

Entering client.connect 46.6.6.161:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.