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Exhibit no. 15,385Acc. 2026.15385

Testing Server PT

Rust server, EU · in the archive since 17 September 2026

Offline EU 46.4.97.45:28025 checked 7h ago

monthly wipes moddedcarbonpve
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,385top 70% · #2576 in EU
Last wipe25d agoThu 1 Oct, 17:45 UTC · monthly schedule
Next wipe9d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 08:06 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202601:34 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202604:38 UTC27d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 3h. The force wipe · high confidence

3.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 9d 3hThu 5 Nov, 19:00 UTCFW
  2. 37d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Testing Server PT mean?

These tags from Testing Server PT, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Testing Server PT?

The Rust Server History lists that feature Testing Server PT are: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does Testing Server PT run smoothly?

10 server fps on average over the last 48 hours, never below 10. As many as 157,705 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,861 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Testing Server PT run?

On Linux, Testing Server PT runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Testing Server PT online, and how reliable is it?

Testing Server PT was last seen 7 hours ago and is offline right now. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is Testing Server PT located?

With its EU tag, Testing Server PT lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 46.4.97.45:28025.

Wipe log

What does wipe day look like on Testing Server PT?

An average peak of 2 players was drawn by its recent wipes. At 14 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Testing Server PT?

Testing Server PT wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 25 days 21 hours ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player record

How does Testing Server PT rank against other Rust servers?

Testing Server PT takes #2,576 in Europe on seven-day player hours, with #15,385 overall and a place in the top 70% of all ranked servers.

How busy is Testing Server PT?

No current count exists for Testing Server PT; it was last seen 7 hours ago. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Testing Server PT?

No gather rate is stated in the name of Testing Server PT. At 8 players, the group limit matches the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does Testing Server PT run?

A procedural map of size 4,250 with seed 581740253 is what Testing Server PT runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Testing Server PT?

Press F1 in Rust to open the console, then enter client.connect 46.4.97.45:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://your-site.com/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.