The server's own banner, as it publishes it
Exhibit no. 15,383Acc. 2026.15383
DEADZONE TEST SRV
Rust server · in the archive since 22 October 2026
Offline 46.4.77.122:28018 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on DEADZONE TEST SRV mean?
The game's server browser reads these tags published by DEADZONE TEST SRV: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include DEADZONE TEST SRV?
The Rust Server History lists that feature DEADZONE TEST SRV are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Which version of Rust does DEADZONE TEST SRV run?
On Linux, DEADZONE TEST SRV runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.
Is DEADZONE TEST SRV online, and how reliable is it?
Offline now, DEADZONE TEST SRV was last seen 5 days 11 hours ago. Of 96 hours in the last 4 full days, 0 were up: 0% of the time. 22 October 2026 is when Rust Server History first saw it.
Where is DEADZONE TEST SRV located?
There is no region published by DEADZONE TEST SRV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 46.4.77.122:28018.
Wipe log
What is the wipe schedule on DEADZONE TEST SRV?
The rhythm of DEADZONE TEST SRV cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 12 hours ago, the current world is what it runs now.
Population
How does DEADZONE TEST SRV rank against other Rust servers?
Player hours over the last seven days put DEADZONE TEST SRV at #15,383: a place in the top 70% of all ranked servers.
How busy is DEADZONE TEST SRV?
No current count exists for DEADZONE TEST SRV; it was last seen 5 days 11 hours ago. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on DEADZONE TEST SRV?
No gather rate is stated in the name of DEADZONE TEST SRV. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does DEADZONE TEST SRV run?
Seed 1, size 2,500: such is the procedural map DEADZONE TEST SRV runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join DEADZONE TEST SRV?
Enter client.connect 46.4.77.122:28018 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://deadzone.livingdemo.online is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.