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Exhibit no. 13,080Acc. 2026.13080

sm1

Rust server · in the archive since 16 September 2026

Offline 46.38.72.114:28015 checked 8d ago

moddedoxide
To visit
Players now 1/ 100
1% full
7-day average0peak –
Rank#13,080top 59%
Last wipe8d agoTue 20 Oct, 16:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 16:40 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202616:20 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 17 Oct 202616:40 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    3 days
    Players before
    1
  3. Fri 16 Oct 202619:52 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  4. Wed 7 Oct 202615:55 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    9.2 days
    Players before
    0
  5. Mon 5 Oct 202617:33 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1
  6. Mon 5 Oct 202611:04 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Fri 2 Oct 202610:10 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  8. Thu 1 Oct 202617:58 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  9. Thu 1 Oct 202609:37 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  10. Mon 28 Sep 202617:04 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.7 days
    Players before
    1
Open the archive box: 9 earlier wipes
  1. Thu 24 Sep 202617:46 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    4 days
    Players before
    2
  2. Wed 23 Sep 202616:33 UTC35d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2
  3. Tue 22 Sep 202616:41 UTC36d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Tue 22 Sep 202610:34 UTC36d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    2
  5. Mon 21 Sep 202610:24 UTC37d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Sun 20 Sep 202616:31 UTC38d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  7. Sat 19 Sep 202615:15 UTC39d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2
  8. Fri 18 Sep 202607:26 UTC40d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  9. Thu 17 Sep 202617:11 UTC41d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on sm1 mean?

The game's server browser reads these tags published by sm1: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^c (Creative): Build what you like in a sandbox, with no gathering; ^e (Minigames): This is a minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes handed to you for aim and PvP practice; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include sm1?

The Rust Server History lists that feature sm1 are: Modded Rust servers: the record, Rust aim training servers, Rust build servers: the record and Creative Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does sm1 run?

On Windows, sm1 runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.

Is sm1 online, and how reliable is it?

sm1 was last seen 8 days 9 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 16 September 2026 is when Rust Server History first saw it.

Where is sm1 located?

There is no region published by sm1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.38.72.114:28015.

Wipe log

What does wipe day look like on sm1?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on sm1?

There is no next wipe to predict on sm1, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 8 days 10 hours ago its current world was made.

Population

How does sm1 rank against other Rust servers?

The last seven days of player hours place sm1 at #13,080, among the top 59% of all ranked servers.

How busy is sm1?

The last sighting of sm1 in the live count was 8 days 9 hours ago; it is offline now.

Rules and settings

What are the rules and settings on sm1?

No gather rate is stated in the name of sm1. The limit of 8 players per group is the game's default. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

How to join

How do I join sm1?

Press F1 in Rust to open the console, then enter client.connect 46.38.72.114:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^c,^e,^d,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build what you like in a sandbox, with no gathering.
^e
Minigames This is a minigame server: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes handed to you for aim and PvP practice.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.