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Exhibit no. 15,348Acc. 2026.15348
Server_217_DevBlog
Rust server · in the archive since 25 October 2026
Offline 46.33.11.154:28015 checked 3d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Server_217_DevBlog mean?
You can see the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183; matching it is required to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Server_217_DevBlog?
These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
Server entry
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. The protocol must match to join, and Steam handles that update.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog was last seen 3 days ago and is offline right now. 0 of 48 hours, or 0% of the time, over the last 2 full days. The first sighting by Rust Server History was on 25 October 2026.
Where is Server_217_DevBlog located?
You will find no region published by Server_217_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 46.33.11.154:28015.
Wipe log
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 3 days 1 hours ago, the current world is what it runs now.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,348, among the top 69% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at present, having last been seen 3 days ago. An average of 0 players is recorded across the last seven days.
Rules and settings
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. No figure for group size is published. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.
Which map does Server_217_DevBlog run?
A procedural map is what Server_217_DevBlog runs; the game generates it.
How to join
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 46.33.11.154:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.