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Exhibit no. 14,373Acc. 2026.14373

Testserver-1111

Rust server · in the archive since 25 September 2026

Offline 46.251.234.137:11600 checked 33d ago

moddedoxide
To visit
Players now 1/ 20
5% full
7-day average0peak –
Rank#14,373top 61%
Last wipe34d agoFri 25 Sep, 20:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Testserver-1111 mean?

The game's server browser reads these tags published by Testserver-1111: gmvanilla (Game mode): This server runs vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Testserver-1111?

The Rust Server History lists that feature Testserver-1111 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Testserver-1111 run?

The recorded build for Testserver-1111 is Rust network protocol 2633 and build 165217 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Testserver-1111 online, and how reliable is it?

The record shows Testserver-1111 offline at this moment, last seen 33 days 7 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 25 September 2026 is when Rust Server History first saw it.

Where is Testserver-1111 located?

There is no region published by Testserver-1111. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.251.234.137:11600.

Wipe record

What is the wipe schedule on Testserver-1111?

The record holds too few of Testserver-1111's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 34 days 5 hours ago its current world was made.

Player counts

How does Testserver-1111 rank against other Rust servers?

Player hours over the last seven days put Testserver-1111 at #14,373: a place in the top 61% of all ranked servers.

How busy is Testserver-1111?

Testserver-1111 is offline at present, having last been seen 33 days 7 hours ago.

Rules and settings

What are the rules and settings on Testserver-1111?

No gather rate is stated in the name of Testserver-1111. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Testserver-1111 run?

Generated by the game, the map on Testserver-1111 is procedural.

Join record

How do I join Testserver-1111?

Press F1 in Rust to open the console, then enter client.connect 46.251.234.137:11600 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.