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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,794Acc. 2026.14794

Development server

Rust server · in the archive since 25 September 2026

Offline 46.205.221.3:28015 checked 32d ago

quad moddedoxidesoftcore
To visit
Players now 1/ 2
50% full
7-day average0peak –
Rank#14,794top 64%
Last wipe32d agoFri 25 Sep, 12:31 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Development server mean?

These tags from Development server, read by the game's server browser, are: gmsoftcore (Game mode): An easier ruleset, softcore, applies here; mp2 (Max players): The server holds 2 slots; ts4 (Group limit): The team cap is 4; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Development server?

These Rust Server History lists include Development server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server record

Which version of Rust does Development server run?

On Windows, Development server runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is Development server online, and how reliable is it?

The record shows Development server offline at this moment, last seen 32 days 2 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 25 September 2026.

Where is Development server located?

There is no region published by Development server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 46.205.221.3:28015.

Wipe record

What is the wipe schedule on Development server?

The record holds too few of Development server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 32 days 4 hours ago.

Player counts

How does Development server rank against other Rust servers?

Over seven days of player hours, Development server ranks #14,794, inside the top 64% of all ranked servers. Within its group of quad servers, this entry ranks #617.

How busy is Development server?

No current count exists for Development server; it was last seen 32 days 2 hours ago.

Map and rules

What are the rules and settings on Development server?

No gather rate is stated in the name of Development server. You may join a group of up to 4 players (quad). Under game mode, the entry reads softcore, Part of your loot stays with you in this easier Facepunch mode. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Development server run?

Generated by the game, the map on Development server is procedural.

Joining the server

How do I join Development server?

Entering client.connect 46.205.221.3:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore, applies here.
mp2
Max players The server holds 2 slots.
ts4
Group limit The team cap is 4.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.