Open every day, at every hour Admission free 11,611 servers and 33,784 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,383Acc. 2026.15383

TestServerRust - AgentRustService Monitor

Rust server · in the archive since 15 October 2026

Offline 46.181.239.168:27015 checked 8d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe13d agoThu 15 Oct, 09:33 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct17 Oct20 Oct22 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TestServerRust - AgentRustService Monitor mean?

The game's server browser reads these tags published by TestServerRust - AgentRustService Monitor: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TestServerRust - AgentRustService Monitor?

These Rust Server History lists include TestServerRust - AgentRustService Monitor: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does TestServerRust - AgentRustService Monitor run?

On Windows, TestServerRust - AgentRustService Monitor runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TestServerRust - AgentRustService Monitor online, and how reliable is it?

Offline now, TestServerRust - AgentRustService Monitor was last seen 8 days 11 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 15 October 2026 is when Rust Server History first saw it.

Where is TestServerRust - AgentRustService Monitor located?

There is no region published by TestServerRust - AgentRustService Monitor. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 46.181.239.168:27015.

Wipe log

What is the wipe schedule on TestServerRust - AgentRustService Monitor?

Its rhythm is not yet clear: too few of TestServerRust - AgentRustService Monitor's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 13 days 20 hours ago, the current world is what it runs now.

Player record

How does TestServerRust - AgentRustService Monitor rank against other Rust servers?

Player hours over the last seven days put TestServerRust - AgentRustService Monitor at #15,383: a place in the top 70% of all ranked servers.

How busy is TestServerRust - AgentRustService Monitor?

TestServerRust - AgentRustService Monitor is offline at present, having last been seen 8 days 11 hours ago.

Rules, map

What are the rules and settings on TestServerRust - AgentRustService Monitor?

You will not find a gather rate in the name of TestServerRust - AgentRustService Monitor. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does TestServerRust - AgentRustService Monitor run?

The game generates the map on TestServerRust - AgentRustService Monitor, which is procedural.

Join record

How do I join TestServerRust - AgentRustService Monitor?

Enter client.connect 46.181.239.168:27015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,jp0,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

jp0
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.