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Exhibit no. 13,928Acc. 2026.13928

Worldwar BetBoom [dev]

Rust server · in the archive since 29 September 2026

Online 46.174.50.219:28015 checked 2h ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#13,928top 63%
Last wipe5d agoFri 23 Oct, 09:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202609:51 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202620:03 UTC10d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    5.6 days
    Players before
    0
  3. Thu 15 Oct 202621:00 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  4. Wed 30 Sep 202620:44 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    15 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Worldwar BetBoom [dev] mean?

The game's server browser reads these tags published by Worldwar BetBoom [dev]: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Worldwar BetBoom [dev]?

The Rust Server History lists that feature Worldwar BetBoom [dev] are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does Worldwar BetBoom [dev] run smoothly?

198 server fps on average over the last 48 hours, never below 158. As many as 62,611 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,790 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Worldwar BetBoom [dev] run?

On Linux, Worldwar BetBoom [dev] runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Worldwar BetBoom [dev] online, and how reliable is it?

Worldwar BetBoom [dev] is listed as online now. Going by its reported uptime, it restarted about 4 days 3 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 29 September 2026.

Where is Worldwar BetBoom [dev] located?

No region is published by Worldwar BetBoom [dev]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 46.174.50.219:28015.

Wipe log

What does wipe day look like on Worldwar BetBoom [dev]?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on Worldwar BetBoom [dev]?

No next wipe can be predicted: Worldwar BetBoom [dev] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 5 days 9 hours ago its current world was made.

Population

How does Worldwar BetBoom [dev] rank against other Rust servers?

The last seven days of player hours place Worldwar BetBoom [dev] at #13,928, among the top 63% of all ranked servers.

How busy is Worldwar BetBoom [dev]?

Against 100 slots, Worldwar BetBoom [dev] records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on Worldwar BetBoom [dev]?

You will not find a gather rate in the name of Worldwar BetBoom [dev]. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Worldwar BetBoom [dev] run?

A procedural map of size 4,500 with seed 1337 is what Worldwar BetBoom [dev] runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join Worldwar BetBoom [dev]?

Enter client.connect 46.174.50.219:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.