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Exhibit no. 15,247Acc. 2026.15247
240_FPS [RU]
Rust server, EU · in the archive since 15 September 2026
Offline EU 46.174.48.13:28015 checked 13d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
15 Sep Last seen 18 Sep11:51 25 Sep07:50 1 Oct18:37 · FW 29 Oct18:37 5 Nov19:00 · FW 12 Nov18:37 19 Nov18:37 26 Nov18:37 3 Dec19:00 · FW 10 Dec18:37
a wipe on recordthe monthly force wipeexpectedlast seen, 14 Oct 2026, 15:20 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202618:37 UTC FW26d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 25 Sep 202607:50 UTC32d ago
- Peak
- 4
- Crowd
- halved by day 5
- Lasted
- 6.4 days
- Players before
- 1
-
Fri 18 Sep 202611:51 UTC39d ago
- Peak
- 4
- Crowd
- halved by day 4
- Lasted
- 6.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:37 UTC, in 1d 20h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 20hThu 29 Oct, 18:37 UTC
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 15d 20hThu 12 Nov, 18:37 UTC
- 22d 20hThu 19 Nov, 18:37 UTC
- 29d 20hThu 26 Nov, 18:37 UTC
- 36d 20hThu 3 Dec, 19:00 UTCFW
- 43d 20hThu 10 Dec, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 240_FPS [RU] mean?
You can see the tags 240_FPS [RU] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; EU (Europe): Its entry in the server browser sits under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include 240_FPS [RU]?
The Rust Server History lists that feature 240_FPS [RU] are: European Rust servers, Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server entry
Which version of Rust does 240_FPS [RU] run?
The recorded build for 240_FPS [RU] is Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is 240_FPS [RU] online, and how reliable is it?
The record shows 240_FPS [RU] offline at this moment, last seen 13 days 6 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 15 September 2026.
Where is 240_FPS [RU] located?
With its EU tag, 240_FPS [RU] lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 46.174.48.13:28015 as the address.
Wipe history
What does wipe day look like on 240_FPS [RU]?
An average peak of 3 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4.5 the crowd fell to below half when it did not hold.
What is the wipe schedule on 240_FPS [RU]?
Its schedule cannot be confirmed from the record, too few of 240_FPS [RU]'s wipes being on record, so the prediction follows its tag. Due on Thursday 29 October at 18:37 UTC is its next wipe. Made 26 days 3 hours ago, the current world is what it runs now. The tags list a weekly wipe schedule.
Player record
How does 240_FPS [RU] rank against other Rust servers?
240_FPS [RU] ranks #15,247 on seven-day player hours: top 70% overall and #2,571 in Europe.
How busy is 240_FPS [RU]?
No current count exists for 240_FPS [RU]; it was last seen 13 days 6 hours ago.
Rules, map
What are the rules and settings on 240_FPS [RU]?
You will not find a gather rate in the name of 240_FPS [RU]. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. Oxide plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.
Which map does 240_FPS [RU] run?
Generated by the game at size 4,500 with seed 782583436, the map on 240_FPS [RU] is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join 240_FPS [RU]?
Press F1 in Rust to open the console, then enter client.connect 46.174.48.13:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.