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Exhibit no. 9,017Acc. 2026.9017

ZONE_51

Rust server · in the archive since 10 October 2026

Online 46.174.48.131:28015 checked 8m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#9,017top 41%
Last wipe3d agoSat 24 Oct, 14:03 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:20 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202613:22 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202620:28 UTC14d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    10.7 days
    Players before
    0
  3. Sat 10 Oct 202612:00 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ZONE_51 mean?

These tags from ZONE_51, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include ZONE_51?

These Rust Server History lists include ZONE_51: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does ZONE_51 run smoothly?

Averaged over the last 48 hours: 99 server fps, with 60 the lowest. As many as 91,299 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,522 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does ZONE_51 run?

On Linux, ZONE_51 runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is ZONE_51 online, and how reliable is it?

ZONE_51 is listed as online now. Going by its reported uptime, it restarted about 3 days 9 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 10 October 2026.

Where is ZONE_51 located?

There is no region published by ZONE_51. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 46.174.48.131:28015 as the address.

Wipe log

What does wipe day look like on ZONE_51?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on ZONE_51?

There is no next wipe to predict on ZONE_51, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 3 days 11 hours ago its current world was made.

Player counts

How does ZONE_51 rank against other Rust servers?

Player hours over the last seven days put ZONE_51 at #9,017: a place in the top 41% of all ranked servers.

How busy is ZONE_51?

Against 100 slots, ZONE_51 records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Rules and settings

What are the rules and settings on ZONE_51?

No gather rate is stated in the name of ZONE_51. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does ZONE_51 run?

Generated by the game at size 4,000 with seed 1337, the map on ZONE_51 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join ZONE_51?

Entering client.connect 46.174.48.131:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://m.vk.ru/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.