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Exhibit no. 10,469Acc. 2026.10469

PVE 1 TEST

Rust server · in the archive since 13 September 2026

Offline 46.173.129.3:28015 checked 14h ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#10,469top 47%
Last wipe15h agoTue 27 Oct, 10:53 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 12:00 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202610:53 UTC15h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 22 Oct 202615:45 UTC5d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.8 days
    Players before
    0
  3. Wed 14 Oct 202618:22 UTC13d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7.9 days
    Players before
    0
  4. Tue 13 Oct 202623:06 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  5. Mon 12 Oct 202616:33 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  6. Fri 2 Oct 202612:21 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.2 days
    Players before
    0
  7. Thu 1 Oct 202618:35 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  8. Thu 1 Oct 202611:45 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Wed 30 Sep 202618:58 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  10. Mon 28 Sep 202623:25 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1
Open the archive box: 1 earlier wipes
  1. Mon 28 Sep 202614:47 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on PVE 1 TEST mean?

You can see the tags PVE 1 TEST publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include PVE 1 TEST?

The Rust Server History lists that feature PVE 1 TEST are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Which version of Rust does PVE 1 TEST run?

Rust network protocol 2635 and build 168909 is the build PVE 1 TEST runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is PVE 1 TEST online, and how reliable is it?

PVE 1 TEST was last seen 14 hours ago and is offline right now. Of 168 hours in the last 7 full days, 36 were up: 21% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is PVE 1 TEST located?

There is no region published by PVE 1 TEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 46.173.129.3:28015 as the address.

Wipe history

What does wipe day look like on PVE 1 TEST?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on PVE 1 TEST?

No next wipe can be predicted: PVE 1 TEST wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 15 hours ago, the current world is what it runs now.

Population

How does PVE 1 TEST rank against other Rust servers?

Over seven days of player hours, PVE 1 TEST ranks #10,469, inside the top 47% of all ranked servers.

How busy is PVE 1 TEST?

No current count exists for PVE 1 TEST; it was last seen 14 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on PVE 1 TEST?

No gather rate is stated in the name of PVE 1 TEST. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does PVE 1 TEST run?

A procedural map is what PVE 1 TEST runs; the game generates it.

How to join

How do I join PVE 1 TEST?

Entering client.connect 46.173.129.3:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.