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Exhibit no. 15,291Acc. 2026.15291
Server_217_DevBlog
Rust server · in the archive since 13 September 2026
Offline 46.172.84.193:28015 checked 9d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 21 Sep06:00
a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 06:50 UTCAll times UTC.
The record of each wipe
-
Mon 21 Sep 202606:00 UTC37d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Server_217_DevBlog mean?
You can see the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Server_217_DevBlog?
These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
The record
Which version of Rust does Server_217_DevBlog run?
The recorded build for Server_217_DevBlog is Rust network protocol 2183 on Windows. The protocol must match to join, and Steam handles that update.
Is Server_217_DevBlog online, and how reliable is it?
Offline now, Server_217_DevBlog was last seen 9 days 18 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 46.172.84.193:28015.
Wipe history
What does wipe day look like on Server_217_DevBlog?
An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
Its rhythm is not yet clear: too few of Server_217_DevBlog's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 19 hours ago its current world was made.
Population
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,291, among the top 69% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at present, having last been seen 9 days 18 hours ago.
Map and rules
What are the rules and settings on Server_217_DevBlog?
No gather rate is stated in the name of Server_217_DevBlog. The entry carries no group limit. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is disabled.
Which map does Server_217_DevBlog run?
The game generates the map on Server_217_DevBlog, which is procedural.
Join record
How do I join Server_217_DevBlog?
Enter client.connect 46.172.84.193:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.