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Exhibit no. 15,398Acc. 2026.15398
My Local Dev Server
Rust server · in the archive since 12 October 2026
Offline 46.138.95.55:28015 checked 14d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on My Local Dev Server mean?
These tags from My Local Dev Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include My Local Dev Server?
These Rust Server History lists include My Local Dev Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does My Local Dev Server run?
The recorded build for My Local Dev Server is Rust network protocol 2634 and build 167584 on Windows. Steam updates your game for you; joining needs the same protocol.
Is My Local Dev Server online, and how reliable is it?
Offline now, My Local Dev Server was last seen 14 days 19 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 12 October 2026.
Where is My Local Dev Server located?
No region is published by My Local Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 46.138.95.55:28015.
Wipe log
What is the wipe schedule on My Local Dev Server?
The record holds too few of My Local Dev Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 15 days 10 hours ago its current world was made.
Population
How does My Local Dev Server rank against other Rust servers?
Over seven days of player hours, My Local Dev Server ranks #15,398, inside the top 71% of all ranked servers.
How busy is My Local Dev Server?
My Local Dev Server is offline at present, having last been seen 14 days 19 hours ago.
Map and rules
What are the rules and settings on My Local Dev Server?
The name of My Local Dev Server carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.
Which map does My Local Dev Server run?
The game generates the map on My Local Dev Server, which is procedural.
Joining the server
How do I join My Local Dev Server?
Press F1 in Rust to open the console, then enter client.connect 46.138.95.55:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.