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Exhibit no. 15,467Acc. 2026.15467

MonkeyCode Test Server

Rust server · in the archive since 13 September 2026

Offline 45.62.172.83:28015 checked 37d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,467no region published
Last wipe54d agoFri 4 Sep, 01:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on MonkeyCode Test Server mean?

These tags from MonkeyCode Test Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MonkeyCode Test Server?

The Rust Server History lists that feature MonkeyCode Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does MonkeyCode Test Server run?

Rust network protocol 2633 and build 162929 is the build MonkeyCode Test Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is MonkeyCode Test Server online, and how reliable is it?

MonkeyCode Test Server was last seen 37 days 17 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is MonkeyCode Test Server located?

There is no region published by MonkeyCode Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 45.62.172.83:28015.

Wipe history

What is the wipe schedule on MonkeyCode Test Server?

Its rhythm is not yet clear: too few of MonkeyCode Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 54 days ago.

Player counts

How does MonkeyCode Test Server rank against other Rust servers?

Over seven days of player hours, MonkeyCode Test Server ranks #15,467, inside the top – of all ranked servers.

How busy is MonkeyCode Test Server?

MonkeyCode Test Server is offline at present, having last been seen 37 days 17 hours ago.

Map and rules

What are the rules and settings on MonkeyCode Test Server?

You will not find a gather rate in the name of MonkeyCode Test Server. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does MonkeyCode Test Server run?

A procedural map is what MonkeyCode Test Server runs; the game generates it.

Joining the server

How do I join MonkeyCode Test Server?

Enter client.connect 45.62.172.83:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs162929
Build The game build is 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.