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Exhibit no. 15,891Acc. 2026.15891

data-extract

Rust server · in the archive since 29 September 2026

Offline 45.45.237.11:28015 checked 18d ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,891top 72%
Last wipe18d agoFri 9 Oct, 09:19 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 9 Oct 2026, 09:20 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202609:19 UTC18d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202610:54 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Thu 1 Oct 202613:45 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep2 Oct6 Oct9 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on data-extract mean?

These tags from data-extract, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include data-extract?

The Rust Server History lists that feature data-extract are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does data-extract run?

Rust network protocol 2634 and build 167398 is the build data-extract runs, on Linux. The protocol must match to join, and Steam handles that update.

Is data-extract online, and how reliable is it?

The record shows data-extract offline at this moment, last seen 18 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 29 September 2026 is when Rust Server History first saw it.

Where is data-extract located?

You will find no region published by data-extract. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 45.45.237.11:28015 as the address.

Wipe history

What does wipe day look like on data-extract?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on data-extract?

There is no next wipe to predict on data-extract, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 18 days 6 hours ago, the current world is what it runs now.

Player counts

How does data-extract rank against other Rust servers?

The last seven days of player hours place data-extract at #15,891, among the top 72% of all ranked servers.

How busy is data-extract?

No current count exists for data-extract; it was last seen 18 days 6 hours ago.

Map and rules

What are the rules and settings on data-extract?

You will not find a gather rate in the name of data-extract. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Join record

How do I join data-extract?

Press F1 in Rust to open the console, then enter client.connect 45.45.237.11:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.