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Exhibit no. 13,605Acc. 2026.13605
RaidLabs Development
Rust server · in the archive since 13 October 2026
Offline 45.28.150.181:28015 checked 9d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Oct Last seen 18 Oct01:01
a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 01:35 UTCAll times UTC.
The record of each wipe
-
Sun 18 Oct 202601:01 UTC9d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RaidLabs Development mean?
The game's server browser reads these tags published by RaidLabs Development: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include RaidLabs Development?
The Rust Server History lists that feature RaidLabs Development are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server record
Which version of Rust does RaidLabs Development run?
The recorded build for RaidLabs Development is Rust network protocol 2634 and build 167584 on Windows. The protocol must match to join, and Steam handles that update.
Is RaidLabs Development online, and how reliable is it?
The record shows RaidLabs Development offline at this moment, last seen 9 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 October 2026.
Where is RaidLabs Development located?
No region is published by RaidLabs Development. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 45.28.150.181:28015 as the address.
Wipe record
What does wipe day look like on RaidLabs Development?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on RaidLabs Development?
The rhythm of RaidLabs Development cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 9 days 19 hours ago its current world was made.
Player counts
How does RaidLabs Development rank against other Rust servers?
Player hours over the last seven days put RaidLabs Development at #13,605: a place in the top 62% of all ranked servers.
How busy is RaidLabs Development?
No current count exists for RaidLabs Development; it was last seen 9 days 18 hours ago.
Rules and settings
What are the rules and settings on RaidLabs Development?
You will not find a gather rate in the name of RaidLabs Development. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.
How to join
How do I join RaidLabs Development?
Entering client.connect 45.28.150.181:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla
mp20
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.