This server publishes no banner
Exhibit no. 8,532Acc. 2026.8532
BotWorld Dev
Rust server · in the archive since 21 October 2026
Offline 45.170.73.64:28015 checked 1h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
21 Oct Last seen 27 Oct02:49
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 05:15 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202602:49 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on BotWorld Dev mean?
These tags from BotWorld Dev, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include BotWorld Dev?
The Rust Server History lists that feature BotWorld Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Which version of Rust does BotWorld Dev run?
On Windows, BotWorld Dev runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is BotWorld Dev online, and how reliable is it?
BotWorld Dev was last seen 1 hours ago and is offline right now. Of 144 hours in the last 6 full days, 104 were up: 72% of the time. 21 October 2026 is when Rust Server History first saw it.
Where is BotWorld Dev located?
No region is published by BotWorld Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 45.170.73.64:28015.
Wipe history
What is the wipe schedule on BotWorld Dev?
The record holds too few of BotWorld Dev's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 27 hours ago.
Population
How does BotWorld Dev rank against other Rust servers?
Over seven days of player hours, BotWorld Dev ranks #8,532, inside the top 38% of all ranked servers.
How busy is BotWorld Dev?
No current count exists for BotWorld Dev; it was last seen 1 hours ago. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on BotWorld Dev?
You will not find a gather rate in the name of BotWorld Dev. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does BotWorld Dev run?
Generated by the game, the map on BotWorld Dev is procedural.
Join record
How do I join BotWorld Dev?
Enter client.connect 45.170.73.64:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.