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Exhibit no. 8,137Acc. 2026.8137

Rust 170 Devblog

Rust server · in the archive since 26 October 2026

Online 45.157.118.153:28015 checked 9m ago

modded
To visit
Players now 0/ 200
0% full
7-day average0peak 1
Rank#8,137top 37%
Last wipe2d agoMon 26 Oct, 23:28 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:15 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202623:28 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75115:0020:0022:0000:0002:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040015:0020:0022:0000:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust 170 Devblog mean?

You can see the tags Rust 170 Devblog publishes, read by the game's server browser: mp200 (Max players): Slot count: 200; v2001 (Protocol): The server runs game protocol 2001; matching it is required to join; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h6de18208 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust 170 Devblog?

These Rust Server History lists include Rust 170 Devblog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 3 days.

Server record

Does Rust 170 Devblog run smoothly?

258 server fps on average over the last 48 hours, never below 226. As many as 36,565 entities were in the world: buildings, deployables and the rest. Memory use peaked at 539 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rust 170 Devblog run?

On Windows, Rust 170 Devblog runs Rust network protocol 2001. The protocol must match to join, and Steam handles that update.

Is Rust 170 Devblog online, and how reliable is it?

Rust 170 Devblog is listed as online now. The uptime it reports puts the last restart at about 5 hours ago. Of 48 hours in the last 2 full days, 10 were up: 21% of the time. The first sighting by Rust Server History was on 26 October 2026.

Where is Rust 170 Devblog located?

There is no region published by Rust 170 Devblog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 45.157.118.153:28015.

Wipe record

What does wipe day look like on Rust 170 Devblog?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Rust 170 Devblog?

The rhythm of Rust 170 Devblog cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 2 days 5 hours ago.

Player record

How does Rust 170 Devblog rank against other Rust servers?

Player hours over the last seven days put Rust 170 Devblog at #8,137: a place in the top 37% of all ranked servers.

How busy is Rust 170 Devblog?

0 players are on Rust 170 Devblog at present, from 200 slots. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Rust 170 Devblog?

The name of Rust 170 Devblog carries no gather rate. No figure for group size is published. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is active.

Which map does Rust 170 Devblog run?

A procedural map of size 4,000 with seed 170 is what Rust 170 Devblog runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Rust 170 Devblog?

Enter client.connect 45.157.118.153:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players Slot count: 200.
v2001
Protocol The server runs game protocol 2001; matching it is required to join.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h6de18208
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.