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Exhibit no. 15,339Acc. 2026.15339

[RU] Rucepunch 2

Rust server · in the archive since 27 September 2026

Offline 45.138.174.22:28352 checked 1d ago

vanilla
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agoThu 1 Oct, 19:16 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 22:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:16 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep 202607:31 UTC31d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    4.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123408:0011:0014:0016:0019:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608008:0011:0014:0016:0019:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [RU] Rucepunch 2 mean?

These tags from [RU] Rucepunch 2, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [RU] Rucepunch 2?

The Rust Server History lists that feature [RU] Rucepunch 2 are: European Rust servers, Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Server record

Does [RU] Rucepunch 2 run smoothly?

45 server fps on average over the last 48 hours, never below 15. As many as 117,437 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,822 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [RU] Rucepunch 2 run?

The recorded build for [RU] Rucepunch 2 is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you; joining needs the same protocol.

Is [RU] Rucepunch 2 online, and how reliable is it?

Offline now, [RU] Rucepunch 2 was last seen 33 hours ago. Going by its reported uptime, it restarted about 6 days 23 hours ago. 143 of 168 hours, or 85% of the time, over the last 7 full days. 27 September 2026 is when Rust Server History first saw it.

Where is [RU] Rucepunch 2 located?

The name of [RU] Rucepunch 2 points to Europe, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 45.138.174.22:28352 as the address.

Wipe log

What does wipe day look like on [RU] Rucepunch 2?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on [RU] Rucepunch 2?

Its rhythm is not yet clear: too few of [RU] Rucepunch 2's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 27 days 12 hours ago its current world was made.

Population

How does [RU] Rucepunch 2 rank against other Rust servers?

The last seven days of player hours place [RU] Rucepunch 2 at #15,339, among the top 69% of all ranked servers.

How busy is [RU] Rucepunch 2?

[RU] Rucepunch 2 is offline at present, having last been seen 33 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on [RU] Rucepunch 2?

No gather rate is stated in the name of [RU] Rucepunch 2. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does [RU] Rucepunch 2 run?

Generated by the game at size 4,500 with seed 948261318, the map on [RU] Rucepunch 2 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join [RU] Rucepunch 2?

Enter client.connect 45.138.174.22:28352 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.