The server's own banner, as it publishes it
Exhibit no. 929Acc. 2026.0929
[EA] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 43.239.136.100:28015 checked 14m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:47 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:55 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:47 UTC FW25d ago
- Peak
- 201
- Crowd
- –
- Lasted
- running
- Players before
- 21
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
- 9d 2hThu 5 Nov, 19:00 UTCFW
- 37d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
Who runs [EA] Facepunch 1?
The same operator most likely runs [EA] Facepunch 1 and 124 other servers we track, as all publish a playrust.com hostname.
What do the server tags on [EA] Facepunch 1 mean?
The game's server browser reads these tags published by [EA] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp250 (Max players): 250 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc3 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EA] Facepunch 1?
The Rust Server History lists that feature [EA] Facepunch 1 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
The record
Does [EA] Facepunch 1 run smoothly?
116 server fps on average over the last 48 hours, never below 88. As many as 149,099 entities were in the world: buildings, deployables and the rest. The highest memory use was 51,900 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EA] Facepunch 1 run?
The recorded build for [EA] Facepunch 1 is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [EA] Facepunch 1 online, and how reliable is it?
The live count shows [EA] Facepunch 1 online right now. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [EA] Facepunch 1 located?
There is no region published by [EA] Facepunch 1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 43.239.136.100:28015 as the address.
Wipe history
What does wipe day look like on [EA] Facepunch 1?
201 players on average was the busiest its recent wipes drew. On the latest wipe, 20 hours after the wipe, the crowd peaked.
What is the wipe schedule on [EA] Facepunch 1?
Once a month [EA] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 22 hours ago its current world was made. Its tags carry a monthly wipe schedule.
Population
How does [EA] Facepunch 1 rank against other Rust servers?
Player hours over the last seven days put [EA] Facepunch 1 at #929: a place in the top 4% of all ranked servers.
How busy is [EA] Facepunch 1?
Of its 250 slots, [EA] Facepunch 1 currently has 12 filled. The seven-day average stands at 10 players; the peak is 28. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 19 players.
Rules and settings
What are the rules and settings on [EA] Facepunch 1?
You will not find a gather rate in the name of [EA] Facepunch 1. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Rust's in-game Official tab carries this entry. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.
Which map does [EA] Facepunch 1 run?
Generated by the game at size 4,500 with seed 1849158157, the map on [EA] Facepunch 1 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join [EA] Facepunch 1?
Press F1 in Rust to open the console, then enter client.connect 43.239.136.100:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8
On Rust Server History
Game
gmrust
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc3
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.