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Exhibit no. 8,455Acc. 2026.8455

Rust RP Test Server

Rust server · in the archive since 13 September 2026

Online 40.160.19.130:29015 checked 7m ago

vanillamoddedcarbon
To visit
Players now 0/ ?
7-day average0peak 2
Rank#8,455top 38%
Last wipe126d agoThu 25 Jun, 16:01 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:15 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202612:12 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 16 Oct 202614:15 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  3. Sun 11 Oct 202622:59 UTC18d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    4.6 days
    Players before
    0
  4. Thu 1 Oct 202617:59 UTC FW28d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10.2 days
    Players before
    1
  5. Thu 17 Sep 202623:28 UTC42d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    13.8 days
    Players before
    0
  6. Wed 16 Sep 202600:24 UTC44d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    1
  7. Mon 14 Sep 202602:09 UTC45d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust RP Test Server mean?

These tags from Rust RP Test Server, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust RP Test Server?

The Rust Server History lists that feature Rust RP Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does Rust RP Test Server run?

The recorded build for Rust RP Test Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Rust RP Test Server online, and how reliable is it?

The live count shows Rust RP Test Server online right now. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Rust RP Test Server located?

There is no region published by Rust RP Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 40.160.19.130:29015 as the address.

Wipe record

What does wipe day look like on Rust RP Test Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Rust RP Test Server?

No next wipe can be predicted: Rust RP Test Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 126 days 9 hours ago its current world was made.

Player counts

How does Rust RP Test Server rank against other Rust servers?

Player hours over the last seven days put Rust RP Test Server at #8,455: a place in the top 38% of all ranked servers.

How busy is Rust RP Test Server?

The live count for Rust RP Test Server stands at 0 players. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 16:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Rust RP Test Server?

You will not find a gather rate in the name of Rust RP Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

How to join

How do I join Rust RP Test Server?

Entering client.connect 40.160.19.130:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.