This server publishes no banner
Exhibit no. 15,962Acc. 2026.15962
RustDev staging test (local only)
Rust server · in the archive since 4 October 2026
Offline 38.64.19.137:28115 checked 25d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RustDev staging test (local only) mean?
You can see the tags RustDev staging test (local only) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166655 (Build): The game build is 166655; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include RustDev staging test (local only)?
The Rust Server History lists that feature RustDev staging test (local only) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does RustDev staging test (local only) run?
Rust network protocol 2634 and build 166655 is the build RustDev staging test (local only) runs, on Windows. The protocol must match to join, and Steam handles that update.
Is RustDev staging test (local only) online, and how reliable is it?
Offline now, RustDev staging test (local only) was last seen 25 days ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 4 October 2026.
Where is RustDev staging test (local only) located?
There is no region published by RustDev staging test (local only). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 38.64.19.137:28115.
Wipe history
What is the wipe schedule on RustDev staging test (local only)?
The rhythm of RustDev staging test (local only) cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 25 days 1 hours ago its current world was made.
Population
How does RustDev staging test (local only) rank against other Rust servers?
The last seven days of player hours place RustDev staging test (local only) at #15,962, among the top 71% of all ranked servers.
How busy is RustDev staging test (local only)?
The last sighting of RustDev staging test (local only) in the live count was 25 days ago; it is offline now.
Rules and settings
What are the rules and settings on RustDev staging test (local only)?
You will not find a gather rate in the name of RustDev staging test (local only). At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does RustDev staging test (local only) run?
A procedural map is what RustDev staging test (local only) runs; the game generates it.
Joining the server
How do I join RustDev staging test (local only)?
Enter client.connect 38.64.19.137:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.