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Exhibit no. 15,800Acc. 2026.15800
RustDev release test (local only)
Rust server · in the archive since 4 October 2026
Offline 38.64.19.137:28015 checked 19d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RustDev release test (local only) mean?
These tags from RustDev release test (local only), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RustDev release test (local only)?
These Rust Server History lists include RustDev release test (local only): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does RustDev release test (local only) run?
The recorded build for RustDev release test (local only) is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you; joining needs the same protocol.
Is RustDev release test (local only) online, and how reliable is it?
Offline now, RustDev release test (local only) was last seen 19 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 4 October 2026 is when Rust Server History first saw it.
Where is RustDev release test (local only) located?
There is no region published by RustDev release test (local only). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 38.64.19.137:28015.
Wipe record
What is the wipe schedule on RustDev release test (local only)?
The record holds too few of RustDev release test (local only)'s wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 25 days 6 hours ago, the current world is what it runs now.
Player counts
How does RustDev release test (local only) rank against other Rust servers?
Over seven days of player hours, RustDev release test (local only) ranks #15,800, inside the top 72% of all ranked servers.
How busy is RustDev release test (local only)?
No current count exists for RustDev release test (local only); it was last seen 19 days 22 hours ago.
Map and rules
What are the rules and settings on RustDev release test (local only)?
The name of RustDev release test (local only) carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does RustDev release test (local only) run?
A procedural map is what RustDev release test (local only) runs; the game generates it.
How to join
How do I join RustDev release test (local only)?
Enter client.connect 38.64.19.137:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.