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Exhibit no. 12,807Acc. 2026.12807

RustDev release test (local only)

Rust server · in the archive since 16 October 2026

Offline 38.64.18.124:28015 checked 2d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#12,807top 58%
Last wipe24d agoSun 4 Oct, 20:38 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 18:50 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202601:51 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct 202622:42 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.1 days
    Players before
    0
  3. Mon 19 Oct 202622:47 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 18 Oct 202623:44 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Fri 16 Oct 202623:12 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustDev release test (local only) mean?

You can see the tags RustDev release test (local only) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustDev release test (local only)?

These Rust Server History lists include RustDev release test (local only): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does RustDev release test (local only) run?

On Windows, RustDev release test (local only) runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustDev release test (local only) online, and how reliable is it?

RustDev release test (local only) was last seen 2 days 12 hours ago and is offline right now. It was up for 35 of 168 hours in the last 7 full days, 21% of the time. First seen by Rust Server History on 16 October 2026.

Where is RustDev release test (local only) located?

You will find no region published by RustDev release test (local only). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 38.64.18.124:28015 as the address.

Wipe log

What does wipe day look like on RustDev release test (local only)?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on RustDev release test (local only)?

No next wipe can be predicted: RustDev release test (local only) wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 24 days 10 hours ago, the current world is what it runs now.

Population

How does RustDev release test (local only) rank against other Rust servers?

Player hours over the last seven days put RustDev release test (local only) at #12,807: a place in the top 58% of all ranked servers.

How busy is RustDev release test (local only)?

No current count exists for RustDev release test (local only); it was last seen 2 days 12 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on RustDev release test (local only)?

No gather rate is stated in the name of RustDev release test (local only). No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does RustDev release test (local only) run?

The game generates the map on RustDev release test (local only), which is procedural.

Join record

How do I join RustDev release test (local only)?

Entering client.connect 38.64.18.124:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.