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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,905Acc. 2026.13905

TroubleChute

Rust server · in the archive since 21 September 2026

Offline 37.73.7.195:28015 checked 37d ago

moddedoxide
To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#13,905top 60%
Last wipe51d agoMon 7 Sep, 17:13 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TroubleChute mean?

You can see the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TroubleChute?

These Rust Server History lists include TroubleChute: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

The recorded build for TroubleChute is Rust network protocol 2633 and build 163207 on Windows. The protocol must match to join, and Steam handles that update.

Is TroubleChute online, and how reliable is it?

Offline now, TroubleChute was last seen 37 days 9 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 21 September 2026.

Where is TroubleChute located?

There is no region published by TroubleChute. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 37.73.7.195:28015 as the address.

Wipe record

What is the wipe schedule on TroubleChute?

Its rhythm is not yet clear: too few of TroubleChute's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 51 days 13 hours ago its current world was made.

Player counts

How does TroubleChute rank against other Rust servers?

Over seven days of player hours, TroubleChute ranks #13,905, inside the top 60% of all ranked servers.

How busy is TroubleChute?

No current count exists for TroubleChute; it was last seen 37 days 9 hours ago.

Rules and settings

What are the rules and settings on TroubleChute?

The name of TroubleChute carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does TroubleChute run?

A procedural map is what TroubleChute runs; the game generates it.

Join record

How do I join TroubleChute?

Entering client.connect 37.73.7.195:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.