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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,404Acc. 2026.15404

LOCAL_MAIN

Rust server · in the archive since 14 September 2026

Offline 37.67.192.175:28015 checked 41d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,404no region published
Last wipe43d agoMon 14 Sep, 09:05 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on LOCAL_MAIN mean?

You can see the tags LOCAL_MAIN publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include LOCAL_MAIN?

These Rust Server History lists include LOCAL_MAIN: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does LOCAL_MAIN run?

On Windows, LOCAL_MAIN runs Rust network protocol 2633 and build 163794. The protocol must match to join, and Steam handles that update.

Is LOCAL_MAIN online, and how reliable is it?

The record shows LOCAL_MAIN offline at this moment, last seen 41 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 14 September 2026 is when Rust Server History first saw it.

Where is LOCAL_MAIN located?

There is no region published by LOCAL_MAIN. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 37.67.192.175:28015 as the address.

Wipe history

What is the wipe schedule on LOCAL_MAIN?

The rhythm of LOCAL_MAIN cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 43 days 6 hours ago, the current world is what it runs now.

Population

How does LOCAL_MAIN rank against other Rust servers?

Player hours over the last seven days put LOCAL_MAIN at #15,404: a place in the top – of all ranked servers.

How busy is LOCAL_MAIN?

No current count exists for LOCAL_MAIN; it was last seen 41 days 21 hours ago.

Map and rules

What are the rules and settings on LOCAL_MAIN?

The name of LOCAL_MAIN carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does LOCAL_MAIN run?

A procedural map is what LOCAL_MAIN runs; the game generates it.

How to join

How do I join LOCAL_MAIN?

Press F1 in Rust to open the console, then enter client.connect 37.67.192.175:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.