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Exhibit no. 1,769Acc. 2026.1769
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Rust server · in the archive since 13 September 2026
Online 37.60.224.119:30415 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?
You can see the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): 16 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The Rust Server History lists that feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are: European Rust servers, Rust aim training servers and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server entry
Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?
Across the last 48 hours it averaged 10 server fps; the low was 4. Buildings, deployables and everything else in the world came to as many as 2,845 entities. Up to 776 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
The recorded build for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is Rust network protocol 2633 and build 163207 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?
At this moment EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online. About 6 days 13 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.
Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 37.60.224.119:30415.
Wipe history
What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The rhythm of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 54 days 1 hours ago, the current world is what it runs now.
Player record
How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?
Over seven days of player hours, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun ranks #1,769, inside the top 8% of all ranked servers.
How busy is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
0 players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at present, from 16 slots. Stored history gives a seven-day average of 3 players and a peak of 5.
Map and rules
What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No gather rate is stated in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched off.
Which map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
Seed 1337, size 1,000: such is the procedural map EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.