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Exhibit no. 13,782Acc. 2026.13782

FPV TEST SERVER

Rust server · in the archive since 25 September 2026

Offline 37.49.224.8:28015 checked 21d ago

moddedoxide
To visit
Players now 1/ 2
50% full
7-day average0peak –
Rank#13,782top 61%
Last wipe26d agoFri 2 Oct, 07:54 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 6 Oct 2026, 10:05 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202607:54 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202616:04 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1
  3. Thu 1 Oct 202609:24 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on FPV TEST SERVER mean?

These tags from FPV TEST SERVER, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include FPV TEST SERVER?

These Rust Server History lists include FPV TEST SERVER: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does FPV TEST SERVER run?

On Windows, FPV TEST SERVER runs Rust network protocol 2634 and build 166586. The protocol must match to join, and Steam handles that update.

Is FPV TEST SERVER online, and how reliable is it?

Offline now, FPV TEST SERVER was last seen 21 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 25 September 2026 is when Rust Server History first saw it.

Where is FPV TEST SERVER located?

There is no region published by FPV TEST SERVER. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 37.49.224.8:28015 as the address.

Wipe record

What does wipe day look like on FPV TEST SERVER?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 9 hours after the wipe, the crowd peaked.

What is the wipe schedule on FPV TEST SERVER?

No next wipe can be predicted: FPV TEST SERVER wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days ago its current world was made.

Player record

How does FPV TEST SERVER rank against other Rust servers?

Player hours over the last seven days put FPV TEST SERVER at #13,782: a place in the top 61% of all ranked servers.

How busy is FPV TEST SERVER?

The last sighting of FPV TEST SERVER in the live count was 21 days 22 hours ago; it is offline now.

Rules, map

What are the rules and settings on FPV TEST SERVER?

No gather rate is stated in the name of FPV TEST SERVER. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Which map does FPV TEST SERVER run?

The game generates the map on FPV TEST SERVER, which is procedural.

How to join

How do I join FPV TEST SERVER?

Enter client.connect 37.49.224.8:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166586
Build Build number: 166586.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.