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Exhibit no. 15,193Acc. 2026.15193
Beastmaster DEV (local)
Rust server · in the archive since 9 October 2026
Offline 37.48.20.204:28015 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
9 Oct Last seen 10 Oct13:28
a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 10:10 UTCAll times UTC.
The record of each wipe
-
Sat 10 Oct 202613:28 UTC18d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Beastmaster DEV (local) mean?
The game's server browser reads these tags published by Beastmaster DEV (local): gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Beastmaster DEV (local)?
These Rust Server History lists include Beastmaster DEV (local): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Beastmaster DEV (local) run?
The recorded build for Beastmaster DEV (local) is Rust network protocol 2634 and build 167398 on Windows. The protocol must match to join, and Steam handles that update.
Is Beastmaster DEV (local) online, and how reliable is it?
Beastmaster DEV (local) was last seen 11 days 16 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 9 October 2026 is when Rust Server History first saw it.
Where is Beastmaster DEV (local) located?
There is no region published by Beastmaster DEV (local). Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 37.48.20.204:28015 as the address.
Wipe log
What does wipe day look like on Beastmaster DEV (local)?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on Beastmaster DEV (local)?
The record holds too few of Beastmaster DEV (local)'s wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 19 days 8 hours ago, the current world is what it runs now.
Player record
How does Beastmaster DEV (local) rank against other Rust servers?
The last seven days of player hours place Beastmaster DEV (local) at #15,193, among the top 70% of all ranked servers.
How busy is Beastmaster DEV (local)?
The last sighting of Beastmaster DEV (local) in the live count was 11 days 16 hours ago; it is offline now.
Rules, map
What are the rules and settings on Beastmaster DEV (local)?
No gather rate is stated in the name of Beastmaster DEV (local). At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Beastmaster DEV (local) run?
The game generates the map on Beastmaster DEV (local), which is procedural.
How to join
How do I join Beastmaster DEV (local)?
Entering client.connect 37.48.20.204:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.