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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,735Acc. 2026.2735

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Rust server, EU · in the archive since 13 September 2026

Online EU 37.230.137.36:20510 checked 7m ago

2x weekly wipes vanillamoddedoxide
To visit
Players now 0/ 250
0% full
7-day average1peak 6
Rank#2,735top 12% · #1040 in EU
Last wipe6d agoFri 23 Oct, 09:13 UTC · weekly schedule
Next wipe12hFri 30 Oct, 09:13 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:55 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202609:13 UTC6d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202609:13 UTC13d ago
    Peak
    5
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  3. Fri 9 Oct 202609:12 UTC20d ago
    Peak
    4
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0
  4. Fri 2 Oct 202609:14 UTC27d ago
    Peak
    5
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  5. Fri 25 Sep 202609:13 UTC34d ago
    Peak
    5
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    1
  6. Fri 18 Sep 202609:13 UTC41d ago
    Peak
    7
    Crowd
    halved by day 4
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 12h. Every Friday at 09:13 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 12hFri 30 Oct, 09:13 UTC
  2. 6d 21hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 09:13 UTC
  4. 14d 12hFri 13 Nov, 09:13 UTC
  5. 21d 12hFri 20 Nov, 09:13 UTC
  6. 28d 12hFri 27 Nov, 09:13 UTC
  7. 34d 21hThu 3 Dec, 19:00 UTCFW
  8. 35d 12hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] mean?

You can see the tags SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp250 (Max players): 250 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

The Rust Server History lists that feature SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] are: 2x Rust servers: the record, European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server record

Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run smoothly?

Averaged over the last 48 hours: 148 server fps, with 85 the lowest. Buildings, deployables and everything else in the world came to as many as 78,155 entities. Up to 3,332 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

The recorded build for SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] online, and how reliable is it?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is listed as online now. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] located?

With its EU tag, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 37.230.137.36:20510.

Wipe history

What does wipe day look like on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

At their busiest, its recent wipes drew an average of 5 players. At 3 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 4 in those wipes where it didn't hold.

What is the wipe schedule on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

The wipes on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] follow a every Friday at 09:13 UTC rhythm. On Friday 30 October at 09:13 UTC its next wipe is due. Made 6 days 11 hours ago, the current world is what it runs now. The tags list a weekly wipe schedule.

Population

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] rank against other Rust servers?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] takes #1,040 in Europe on seven-day player hours, with #2,735 overall and a place in the top 12% of all ranked servers.

How busy is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Against 250 slots, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] records 0 players right now. The seven-day average stands at 1 players; the peak is 6. Stored history puts the busiest hour of the past 48 at 17:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

You can read a 2x gather rate in the name of SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

A procedural map of size 3,500 with seed 2010758542 is what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Entering client.connect 37.230.137.36:20510 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://m.vk.com/rust_skynet.

The label explained

Server tags

What each tag this server publishes means.

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp250
Max players 250 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.