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Exhibit no. 9,192Acc. 2026.9192

RedLava.World | Rust

Rust server, EU · in the archive since 4 October 2026

Online EU 37.221.93.134:29015 checked 7m ago

vanilla
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#9,192top 41% · #2197 in EU
Last wipe6d agoThu 22 Oct, 10:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:50 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202610:42 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct 202622:26 UTC8d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0
  3. Thu 8 Oct 202605:48 UTC21d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.7 days
    Players before
    0
  4. Mon 5 Oct 202600:35 UTC24d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.2 days
    Players before
    0
  5. Sun 4 Oct 202612:42 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RedLava.World | Rust mean?

The game's server browser reads these tags published by RedLava.World | Rust: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser lists it under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RedLava.World | Rust?

These Rust Server History lists include RedLava.World | Rust: European Rust servers, Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does RedLava.World | Rust run smoothly?

Across the last 48 hours it averaged 37 server fps; the low was 19. As many as 109,657 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,645 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RedLava.World | Rust run?

On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RedLava.World | Rust online, and how reliable is it?

RedLava.World | Rust is listed as online now. Going by its reported uptime, it restarted about 4 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 4 October 2026.

Where is RedLava.World | Rust located?

With its EU tag, RedLava.World | Rust lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 37.221.93.134:29015.

Wipe log

What does wipe day look like on RedLava.World | Rust?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 20 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on RedLava.World | Rust?

There is no next wipe to predict on RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 19 hours ago, the current world is what it runs now.

Player counts

How does RedLava.World | Rust rank against other Rust servers?

Seven days of player hours rank RedLava.World | Rust at #9,192, in the top 41% of all ranked servers; within Europe it is #2,197.

How busy is RedLava.World | Rust?

0 players are on RedLava.World | Rust at present, from 50 slots. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 07:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on RedLava.World | Rust?

No gather rate is stated in the name of RedLava.World | Rust. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does RedLava.World | Rust run?

Generated by the game at size 4,000 with seed 1337, the map on RedLava.World | Rust is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

Joining the server

How do I join RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://rust.redlava.world/rust is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.