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Exhibit no. 9,192Acc. 2026.9192
RedLava.World | Rust
Rust server, EU · in the archive since 4 October 2026
Online EU 37.221.93.134:29015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
4 Oct Now 4 Oct12:42 5 Oct00:35 8 Oct05:48 20 Oct22:26 22 Oct10:42
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:50 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202610:42 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 20 Oct 202622:26 UTC8d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Thu 8 Oct 202605:48 UTC21d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.7 days
- Players before
- 0
-
Mon 5 Oct 202600:35 UTC24d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.2 days
- Players before
- 0
-
Sun 4 Oct 202612:42 UTC24d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads these tags published by RedLava.World | Rust: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser lists it under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RedLava.World | Rust?
These Rust Server History lists include RedLava.World | Rust: European Rust servers, Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Does RedLava.World | Rust run smoothly?
Across the last 48 hours it averaged 37 server fps; the low was 19. As many as 109,657 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,645 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does RedLava.World | Rust run?
On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is RedLava.World | Rust online, and how reliable is it?
RedLava.World | Rust is listed as online now. Going by its reported uptime, it restarted about 4 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 4 October 2026.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 37.221.93.134:29015.
Wipe log
What does wipe day look like on RedLava.World | Rust?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 20 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on RedLava.World | Rust?
There is no next wipe to predict on RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 19 hours ago, the current world is what it runs now.
Player counts
How does RedLava.World | Rust rank against other Rust servers?
Seven days of player hours rank RedLava.World | Rust at #9,192, in the top 41% of all ranked servers; within Europe it is #2,197.
How busy is RedLava.World | Rust?
0 players are on RedLava.World | Rust at present, from 50 slots. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 07:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on RedLava.World | Rust?
No gather rate is stated in the name of RedLava.World | Rust. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.
Which map does RedLava.World | Rust run?
Generated by the game at size 4,000 with seed 1337, the map on RedLava.World | Rust is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.
Joining the server
How do I join RedLava.World | Rust?
Enter client.connect 37.221.93.134:29015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://rust.redlava.world/rust is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.