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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,266Acc. 2026.15266

server_name

Rust server · in the archive since 24 September 2026

Offline 37.204.110.144:28015 checked 10d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,266top 69%
Last wipe12d agoSat 17 Oct, 11:55 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 00:55 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202610:29 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202600:06 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  3. Wed 14 Oct 202616:30 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep28 Sep14 Oct17 Oct21 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on server_name mean?

You can see the tags server_name publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include server_name?

The Rust Server History lists that feature server_name are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does server_name run?

Rust network protocol 2634 and build 167781 is the build server_name runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is server_name online, and how reliable is it?

The record shows server_name offline at this moment, last seen 10 days 16 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 24 September 2026 is when Rust Server History first saw it.

Where is server_name located?

No region is published by server_name. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.204.110.144:28015.

Wipe record

What does wipe day look like on server_name?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on server_name?

There is no next wipe to predict on server_name, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 12 days 5 hours ago.

Population

How does server_name rank against other Rust servers?

Player hours over the last seven days put server_name at #15,266: a place in the top 69% of all ranked servers.

How busy is server_name?

server_name is offline at present, having last been seen 10 days 16 hours ago.

Rules, map

What are the rules and settings on server_name?

No gather rate is stated in the name of server_name. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Joining the server

How do I join server_name?

Entering client.connect 37.204.110.144:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.