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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,318Acc. 2026.15318

ServerTEST12

Rust server · in the archive since 27 October 2026

Offline 37.193.155.81:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe6d agoThu 22 Oct, 14:24 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on ServerTEST12 mean?

You can see the tags ServerTEST12 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ServerTEST12?

The Rust Server History lists that feature ServerTEST12 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does ServerTEST12 run?

Rust network protocol 2635 and build 168909 is the build ServerTEST12 runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is ServerTEST12 online, and how reliable is it?

The record shows ServerTEST12 offline at this moment, last seen 46 hours ago. Of 24 hours in the last 1 full day, it was up for 0: 0% of the time. First seen by Rust Server History on 27 October 2026.

Where is ServerTEST12 located?

No region is published by ServerTEST12. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 37.193.155.81:28015.

Wipe log

What is the wipe schedule on ServerTEST12?

The record holds too few of ServerTEST12's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 6 days 22 hours ago, the current world is what it runs now.

Player counts

How does ServerTEST12 rank against other Rust servers?

Player hours over the last seven days put ServerTEST12 at #15,318: a place in the top 69% of all ranked servers.

How busy is ServerTEST12?

ServerTEST12 is offline at present, having last been seen 46 hours ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on ServerTEST12?

The name of ServerTEST12 carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does ServerTEST12 run?

Generated by the game, the map on ServerTEST12 is procedural.

Joining the server

How do I join ServerTEST12?

Entering client.connect 37.193.155.81:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.