Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 11,075Acc. 2026.11075

[TEST] RustyBoomer Build Server

Rust server · in the archive since 18 October 2026

Online 37.187.27.58:28019 checked 3h ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#11,075top 50%
Last wipe10d agoSun 18 Oct, 09:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Sun 18 Oct 202609:34 UTC10d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [TEST] RustyBoomer Build Server mean?

The game's server browser reads these tags published by [TEST] RustyBoomer Build Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [TEST] RustyBoomer Build Server?

These Rust Server History lists include [TEST] RustyBoomer Build Server: Modded Rust servers: the record and Rust build servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does [TEST] RustyBoomer Build Server run smoothly?

240 server fps on average over the last 48 hours, never below 240. As many as 23,717 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,223 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [TEST] RustyBoomer Build Server run?

The recorded build for [TEST] RustyBoomer Build Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [TEST] RustyBoomer Build Server online, and how reliable is it?

[TEST] RustyBoomer Build Server is listed as online now. Going by its reported uptime, it restarted about 42 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 18 October 2026 is when Rust Server History first saw it.

Where is [TEST] RustyBoomer Build Server located?

No region is published by [TEST] RustyBoomer Build Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 37.187.27.58:28019.

Wipe record

What does wipe day look like on [TEST] RustyBoomer Build Server?

At their busiest, its recent wipes drew an average of 4 players. 31 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [TEST] RustyBoomer Build Server?

The rhythm of [TEST] RustyBoomer Build Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 10 days 10 hours ago, the current world is what it runs now.

Player record

How does [TEST] RustyBoomer Build Server rank against other Rust servers?

The last seven days of player hours place [TEST] RustyBoomer Build Server at #11,075, among the top 50% of all ranked servers.

How busy is [TEST] RustyBoomer Build Server?

Of its 10 slots, [TEST] RustyBoomer Build Server currently has 0 filled. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on [TEST] RustyBoomer Build Server?

The name of [TEST] RustyBoomer Build Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does [TEST] RustyBoomer Build Server run?

A procedural map of size 4,500 with seed 508605506 is what [TEST] RustyBoomer Build Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join [TEST] RustyBoomer Build Server?

Entering client.connect 37.187.27.58:28019 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://rustyboomer.com is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.