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Exhibit no. 15,102Acc. 2026.15102

Mars Colony LOCAL DEVELOPMENT

Rust server · in the archive since 15 October 2026

Offline 37.142.146.200:28115 checked 13d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,102top 70%
Last wipe19d agoSat 10 Oct, 11:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?

These tags from Mars Colony LOCAL DEVELOPMENT, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Mars Colony LOCAL DEVELOPMENT?

The Rust Server History lists that feature Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?

The recorded build for Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?

Offline now, Mars Colony LOCAL DEVELOPMENT was last seen 13 days 4 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 15 October 2026 is when Rust Server History first saw it.

Where is Mars Colony LOCAL DEVELOPMENT located?

No region is published by Mars Colony LOCAL DEVELOPMENT. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 37.142.146.200:28115.

Wipe log

What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?

Its rhythm is not yet clear: too few of Mars Colony LOCAL DEVELOPMENT's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 6 hours ago.

Player counts

How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?

The last seven days of player hours place Mars Colony LOCAL DEVELOPMENT at #15,102, among the top 70% of all ranked servers.

How busy is Mars Colony LOCAL DEVELOPMENT?

No current count exists for Mars Colony LOCAL DEVELOPMENT; it was last seen 13 days 4 hours ago.

Rules and settings

What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?

No gather rate is stated in the name of Mars Colony LOCAL DEVELOPMENT. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched off.

How to join

How do I join Mars Colony LOCAL DEVELOPMENT?

Enter client.connect 37.142.146.200:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.