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Exhibit no. 15,230Acc. 2026.15230

Mars Colony LOCAL DEVELOPMENT

Rust server · in the archive since 10 October 2026

Offline 37.142.145.147:28115 checked 14d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,230top 70%
Last wipe18d agoSat 10 Oct, 11:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?

These tags from Mars Colony LOCAL DEVELOPMENT, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): 4 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Mars Colony LOCAL DEVELOPMENT?

The Rust Server History lists that feature Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?

The recorded build for Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?

Mars Colony LOCAL DEVELOPMENT was last seen 14 days 11 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 10 October 2026.

Where is Mars Colony LOCAL DEVELOPMENT located?

You will find no region published by Mars Colony LOCAL DEVELOPMENT. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 37.142.145.147:28115 as the address.

Wipe record

What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?

The record holds too few of Mars Colony LOCAL DEVELOPMENT's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 18 days 19 hours ago.

Player counts

How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?

Over seven days of player hours, Mars Colony LOCAL DEVELOPMENT ranks #15,230, inside the top 70% of all ranked servers.

How busy is Mars Colony LOCAL DEVELOPMENT?

The last sighting of Mars Colony LOCAL DEVELOPMENT in the live count was 14 days 11 hours ago; it is offline now.

Map and rules

What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?

You will not find a gather rate in the name of Mars Colony LOCAL DEVELOPMENT. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

How to join

How do I join Mars Colony LOCAL DEVELOPMENT?

Press F1 in Rust to open the console, then enter client.connect 37.142.145.147:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players 4 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.