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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,468Acc. 2026.15468

oxide-observation

Rust server · in the archive since 16 September 2026

Offline 34.91.74.176:28015 checked 42d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,468no region published
Last wipe42d agoWed 16 Sep, 03:48 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on oxide-observation mean?

The game's server browser reads these tags published by oxide-observation: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include oxide-observation?

These Rust Server History lists include oxide-observation: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does oxide-observation run?

The recorded build for oxide-observation is Rust network protocol 2633 and build 163794 on Linux. The protocol must match to join, and Steam handles that update.

Is oxide-observation online, and how reliable is it?

The record shows oxide-observation offline at this moment, last seen 42 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 16 September 2026 is when Rust Server History first saw it.

Where is oxide-observation located?

You will find no region published by oxide-observation. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 34.91.74.176:28015 as the address.

Wipe record

What is the wipe schedule on oxide-observation?

The record holds too few of oxide-observation's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 42 days 6 hours ago its current world was made.

Population

How does oxide-observation rank against other Rust servers?

Player hours over the last seven days put oxide-observation at #15,468: a place in the top – of all ranked servers.

How busy is oxide-observation?

oxide-observation is offline at present, having last been seen 42 days 6 hours ago.

Rules and settings

What are the rules and settings on oxide-observation?

You will not find a gather rate in the name of oxide-observation. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does oxide-observation run?

A procedural map is what oxide-observation runs; the game generates it.

Join record

How do I join oxide-observation?

Press F1 in Rust to open the console, then enter client.connect 34.91.74.176:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs game build 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.