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Exhibit no. 15,470Acc. 2026.15470

oxide-observation

Rust server · in the archive since 16 September 2026

Offline 34.32.217.132:28015 checked 43d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,470no region published
Last wipe43d agoWed 16 Sep, 03:48 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on oxide-observation mean?

You can see the tags oxide-observation publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include oxide-observation?

These Rust Server History lists include oxide-observation: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does oxide-observation run?

Rust network protocol 2633 and build 163794 is the build oxide-observation runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is oxide-observation online, and how reliable is it?

oxide-observation was last seen 43 days 9 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 16 September 2026.

Where is oxide-observation located?

You will find no region published by oxide-observation. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 34.32.217.132:28015 as the address.

Wipe history

What is the wipe schedule on oxide-observation?

Its rhythm is not yet clear: too few of oxide-observation's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 43 days 9 hours ago.

Player record

How does oxide-observation rank against other Rust servers?

Over seven days of player hours, oxide-observation ranks #15,470, inside the top – of all ranked servers.

How busy is oxide-observation?

The last sighting of oxide-observation in the live count was 43 days 9 hours ago; it is offline now.

Map and rules

What are the rules and settings on oxide-observation?

No gather rate is stated in the name of oxide-observation. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does oxide-observation run?

The game generates the map on oxide-observation, which is procedural.

How to join

How do I join oxide-observation?

Entering client.connect 34.32.217.132:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.