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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,952Acc. 2026.15952

44s local dev test

Rust server · in the archive since 6 October 2026

Offline 34.226.59.131:28015 checked 23d ago

moddedcarbon
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,952top 71%
Last wipe23d agoTue 6 Oct, 04:01 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 44s local dev test mean?

These tags from 44s local dev test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 44s local dev test?

The Rust Server History lists that feature 44s local dev test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does 44s local dev test run?

Rust network protocol 2634 and build 166652 is the build 44s local dev test runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 44s local dev test online, and how reliable is it?

Offline now, 44s local dev test was last seen 23 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 6 October 2026.

Where is 44s local dev test located?

You will find no region published by 44s local dev test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 34.226.59.131:28015 as the address.

Wipe record

What is the wipe schedule on 44s local dev test?

The rhythm of 44s local dev test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 days 11 hours ago its current world was made.

Population

How does 44s local dev test rank against other Rust servers?

The last seven days of player hours place 44s local dev test at #15,952, among the top 71% of all ranked servers.

How busy is 44s local dev test?

The last sighting of 44s local dev test in the live count was 23 days 11 hours ago; it is offline now.

Rules, map

What are the rules and settings on 44s local dev test?

No gather rate is stated in the name of 44s local dev test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does 44s local dev test run?

The game generates the map on 44s local dev test, which is procedural.

Join record

How do I join 44s local dev test?

Press F1 in Rust to open the console, then enter client.connect 34.226.59.131:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build The game build is 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.