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Exhibit no. 15,335Acc. 2026.15335

RUST COMBAT | Training

Rust server · in the archive since 7 October 2026

Offline 31.59.180.70:28015 checked 3d ago

moddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe13d agoThu 15 Oct, 18:37 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 22:45 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202612:07 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 9 Oct 202602:18 UTC20d ago
    Peak
    –
    Crowd
    –
    Lasted
    7.4 days
    Players before
    0
  3. Thu 8 Oct 202601:11 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RUST COMBAT | Training mean?

These tags from RUST COMBAT | Training, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^c (Creative): The mode is creative: no gathering, and you build as you choose; ^d (Combat training): Training for aim and PvP, with loot supplied; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RUST COMBAT | Training?

These Rust Server History lists include RUST COMBAT | Training: Modded Rust servers: the record, Rust aim training servers, Rust build servers: the record and Creative Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does RUST COMBAT | Training run?

On Windows, RUST COMBAT | Training runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is RUST COMBAT | Training online, and how reliable is it?

The record shows RUST COMBAT | Training offline at this moment, last seen 3 days 10 hours ago. 1 of 168 hours, or 1% of the time, over the last 7 full days. 7 October 2026 is when Rust Server History first saw it.

Where is RUST COMBAT | Training located?

No region is published by RUST COMBAT | Training. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.59.180.70:28015.

Wipe log

What does wipe day look like on RUST COMBAT | Training?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on RUST COMBAT | Training?

No next wipe can be predicted: RUST COMBAT | Training wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 13 days 14 hours ago.

Population

How does RUST COMBAT | Training rank against other Rust servers?

Player hours over the last seven days put RUST COMBAT | Training at #15,335: a place in the top 69% of all ranked servers.

How busy is RUST COMBAT | Training?

The last sighting of RUST COMBAT | Training in the live count was 3 days 10 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on RUST COMBAT | Training?

No gather rate is stated in the name of RUST COMBAT | Training. The group limit is 20 players. Under game mode, the entry reads combat training, practice for aim and PvP, loot given out. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.

Join record

How do I join RUST COMBAT | Training?

Entering client.connect 31.59.180.70:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server holds 40 slots.
ts20
Group limit Teams are capped at 20.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^c
Creative The mode is creative: no gathering, and you build as you choose.
^d
Combat training Training for aim and PvP, with loot supplied.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.