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Exhibit no. 15,246Acc. 2026.15246

My Staging Test Server

Rust server · in the archive since 12 October 2026

Offline 31.58.178.2:28015 checked 10d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,246top 70%
Last wipe12d agoThu 15 Oct, 14:04 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 12:35 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202614:04 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 46 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct14 Oct17 Oct19 Oct22 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Staging Test Server mean?

You can see the tags My Staging Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168330 (Build): The game build is 168330; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include My Staging Test Server?

The Rust Server History lists that feature My Staging Test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does My Staging Test Server run?

Rust network protocol 2635 and build 168330 is the build My Staging Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is My Staging Test Server online, and how reliable is it?

My Staging Test Server was last seen 10 days 3 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 12 October 2026 is when Rust Server History first saw it.

Where is My Staging Test Server located?

No region is published by My Staging Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 31.58.178.2:28015.

Wipe log

What does wipe day look like on My Staging Test Server?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 46 hours after the wipe, the crowd peaked.

What is the wipe schedule on My Staging Test Server?

Its rhythm is not yet clear: too few of My Staging Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 12 days 2 hours ago, the current world is what it runs now.

Player record

How does My Staging Test Server rank against other Rust servers?

The last seven days of player hours place My Staging Test Server at #15,246, among the top 70% of all ranked servers.

How busy is My Staging Test Server?

My Staging Test Server is offline at present, having last been seen 10 days 3 hours ago.

Rules, map

What are the rules and settings on My Staging Test Server?

No gather rate is stated in the name of My Staging Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does My Staging Test Server run?

A procedural map is what My Staging Test Server runs; the game generates it.

Joining the server

How do I join My Staging Test Server?

Enter client.connect 31.58.178.2:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168330
Build The game build is 168330.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.