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Exhibit no. 14,281Acc. 2026.14281
Test [Small & High Density]
Rust server · in the archive since 30 September 2026
Offline 31.180.138.222:28015 checked 28d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Test [Small & High Density] mean?
You can see the tags Test [Small & High Density] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Test [Small & High Density]?
The Rust Server History lists that feature Test [Small & High Density] are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Test [Small & High Density] run?
The recorded build for Test [Small & High Density] is Rust network protocol 2633 and build 165217 on Windows. The protocol must match to join, and Steam handles that update.
Is Test [Small & High Density] online, and how reliable is it?
Offline now, Test [Small & High Density] was last seen 28 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 30 September 2026.
Where is Test [Small & High Density] located?
You will find no region published by Test [Small & High Density]. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 31.180.138.222:28015 as the address.
Wipe history
What is the wipe schedule on Test [Small & High Density]?
The rhythm of Test [Small & High Density] cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 29 days 3 hours ago, the current world is what it runs now.
Player record
How does Test [Small & High Density] rank against other Rust servers?
Player hours over the last seven days put Test [Small & High Density] at #14,281: a place in the top 60% of all ranked servers.
How busy is Test [Small & High Density]?
The last sighting of Test [Small & High Density] in the live count was 28 days 11 hours ago; it is offline now.
Rules, map
What are the rules and settings on Test [Small & High Density]?
No gather rate is stated in the name of Test [Small & High Density]. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Test [Small & High Density] run?
The game generates the map on Test [Small & High Density], which is procedural.
Join record
How do I join Test [Small & High Density]?
Entering client.connect 31.180.138.222:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.