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Exhibit no. 6,135Acc. 2026.6135
SCUF | RUST x0.5 | Events
Rust server · in the archive since 13 September 2026
Online 31.163.205.44:28015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 18 Sep08:06 30 Sep17:12 1 Oct18:03 · FW 21 Oct17:42 22 Oct05:02
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:40 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202605:02 UTC7d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 21 Oct 202617:42 UTC7d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 1 Oct 202618:03 UTC FW27d ago
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 20 days
- Players before
- 0
-
Wed 30 Sep 202617:12 UTC28d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Fri 18 Sep 202608:06 UTC40d ago
- Peak
- 8
- Crowd
- halved by day 3
- Lasted
- 12.4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on SCUF | RUST x0.5 | Events mean?
The game's server browser reads these tags published by SCUF | RUST x0.5 | Events: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include SCUF | RUST x0.5 | Events?
These Rust Server History lists include SCUF | RUST x0.5 | Events: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Does SCUF | RUST x0.5 | Events run smoothly?
152 server fps on average over the last 48 hours, never below 91. As many as 74,828 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,857 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does SCUF | RUST x0.5 | Events run?
The recorded build for SCUF | RUST x0.5 | Events is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is SCUF | RUST x0.5 | Events online, and how reliable is it?
The live count shows SCUF | RUST x0.5 | Events online right now. About 4 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is SCUF | RUST x0.5 | Events located?
There is no region published by SCUF | RUST x0.5 | Events. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 31.163.205.44:28015.
Wipe log
What does wipe day look like on SCUF | RUST x0.5 | Events?
2 players on average was the busiest its recent wipes drew. On the latest wipe, 6 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.
What is the wipe schedule on SCUF | RUST x0.5 | Events?
No next wipe can be predicted: SCUF | RUST x0.5 | Events wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 7 days 2 hours ago, the current world is what it runs now.
Player counts
How does SCUF | RUST x0.5 | Events rank against other Rust servers?
The last seven days of player hours place SCUF | RUST x0.5 | Events at #6,135, among the top 28% of all ranked servers.
How busy is SCUF | RUST x0.5 | Events?
Against 100 slots, SCUF | RUST x0.5 | Events records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 2 players.
Rules, map
What are the rules and settings on SCUF | RUST x0.5 | Events?
You can read a 0.5x gather rate in the name of SCUF | RUST x0.5 | Events. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does SCUF | RUST x0.5 | Events run?
Generated by the game at size 3,500 with seed 943512430, the map on SCUF | RUST x0.5 | Events is procedural. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join SCUF | RUST x0.5 | Events?
Enter client.connect 31.163.205.44:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.