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Exhibit no. 15,555Acc. 2026.15555

Rust Backup Test LOCAL

Rust server · in the archive since 12 October 2026

Offline 31.16.190.171:29015 checked 17d ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,555top 71%
Last wipe18d agoSun 11 Oct, 16:54 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Backup Test LOCAL mean?

The game's server browser reads these tags published by Rust Backup Test LOCAL: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Backup Test LOCAL?

These Rust Server History lists include Rust Backup Test LOCAL: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Rust Backup Test LOCAL run?

The recorded build for Rust Backup Test LOCAL is Rust network protocol 2634 and build 167398 on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Backup Test LOCAL online, and how reliable is it?

The record shows Rust Backup Test LOCAL offline at this moment, last seen 17 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 12 October 2026.

Where is Rust Backup Test LOCAL located?

You will find no region published by Rust Backup Test LOCAL. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 31.16.190.171:29015.

Wipe history

What is the wipe schedule on Rust Backup Test LOCAL?

Its rhythm is not yet clear: too few of Rust Backup Test LOCAL's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 18 days 2 hours ago, the current world is what it runs now.

Player counts

How does Rust Backup Test LOCAL rank against other Rust servers?

The last seven days of player hours place Rust Backup Test LOCAL at #15,555, among the top 71% of all ranked servers.

How busy is Rust Backup Test LOCAL?

No current count exists for Rust Backup Test LOCAL; it was last seen 17 days 10 hours ago.

Map and rules

What are the rules and settings on Rust Backup Test LOCAL?

You will not find a gather rate in the name of Rust Backup Test LOCAL. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Rust Backup Test LOCAL run?

The game generates the map on Rust Backup Test LOCAL, which is procedural.

Join record

How do I join Rust Backup Test LOCAL?

Press F1 in Rust to open the console, then enter client.connect 31.16.190.171:29015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.