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Exhibit no. 11,449Acc. 2026.11449

Server_216_DevBlog

Rust server · in the archive since 15 September 2026

Offline 31.135.199.171:28015 checked 4d ago

modded
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#11,449top 51%
Last wipe47d agoSat 12 Sep, 18:53 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep3 Oct8 Oct25 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Server_216_DevBlog mean?

You can see the tags Server_216_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2180 (Protocol): To join, your game has to be on protocol 2180; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hdf93daba (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Server_216_DevBlog?

The Rust Server History lists that feature Server_216_DevBlog are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

The record

Which version of Rust does Server_216_DevBlog run?

On Windows, Server_216_DevBlog runs Rust network protocol 2180. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_216_DevBlog online, and how reliable is it?

Offline now, Server_216_DevBlog was last seen 4 days 14 hours ago. 2 of 168 hours, or 1% of the time, over the last 7 full days. The first sighting by Rust Server History was on 15 September 2026.

Where is Server_216_DevBlog located?

There is no region published by Server_216_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 31.135.199.171:28015 as the address.

Wipe record

What is the wipe schedule on Server_216_DevBlog?

The record holds too few of Server_216_DevBlog's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 47 days 7 hours ago.

Population

How does Server_216_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_216_DevBlog at #11,449, among the top 51% of all ranked servers.

How busy is Server_216_DevBlog?

Server_216_DevBlog is offline at present, having last been seen 4 days 14 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules and settings

What are the rules and settings on Server_216_DevBlog?

The name of Server_216_DevBlog carries no gather rate. No figure for group size is published. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. VAC from Valve is switched off.

Which map does Server_216_DevBlog run?

The game generates the map on Server_216_DevBlog, which is procedural.

Join record

How do I join Server_216_DevBlog?

Entering client.connect 31.135.199.171:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2180
Protocol To join, your game has to be on protocol 2180.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hdf93daba
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.